Occasionally, players produce so many resources that the onworld prices drop low enough that not enough money is available to end the game in a timely manner. This stability is important because, simply put, it guarantees that the game can end. Essentially, there is no way for players to drive down offworld prices because the demand is so high and widespread, which contrasts significantly with the violent swings of the onworld market. Although Mars seems like an unlikely source of, say, food, the important facts are that Mars is significantly smaller than the Earth (so that launching a rocket offworld consumes much less fuel) and also much closer to the Belt (saving both fuel and time).įrom a gameplay perspective, the Offworld Markets give players access to a much larger trade network with more stable prices. The Offworld Market was inspired primarily by the triangle trade system outline by Robert Zubrin in The Case for Mars - miners in the Asteroid Belt would send rare and valuable metals to Earth, Earth would send send colonists and finished goods to Mars, and Mars would send supplies and life support (water, food, oxygen, fuel) to the Belt. The game, an economic RTS set on Mars, releases on April 28, 2016, and is available for purchase here. The following is an excerpt from the Designer Notes for Offworld Trading Company.
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